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Spellcaster Help

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junh
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Post  Atrium Sun Oct 31, 2010 11:49 am

I seem to be leading away from Spellcounter decks as i cant seem to get them to work for me although i would still like to continue to build a decent spellcounter deck based on Arcanite. Does anyone have a good deck list or any ideas, i can never find any that i tend to like or of a high competitive level.
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Post  junh Sun Oct 31, 2010 6:22 pm

Atrium wrote:I seem to be leading away from Spellcounter decks as i cant seem to get them to work for me although i would still like to continue to build a decent spellcounter deck based on Arcanite. Does anyone have a good deck list or any ideas, i can never find any that i tend to like or of a high competitive level.

Try out secret village. And try out different builds. Archanite should be support not good enough to be the deck.
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Post  vaughmj1 Mon Nov 01, 2010 2:30 am

you seen the new guy coming out?

Spellcaster Help 400px-12

1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from a card you control to activate one of these effects:
● Select and destroy 1 card on the field.
● Draw 1 card.

Maybe you can do something good with this??
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Post  Dan Mon Nov 01, 2010 2:33 am

I know bugger all about spellcasters/anything, but looks strong enough to bitch slap someone and you can replenish its counters for its effects with other spellcasters I dont know the name of.
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Post  Atrium Mon Nov 01, 2010 2:39 am

I spose he could work in well but does that mean i'd have to put in Polymerization =S scary stuff.

Could yo peps have a look at this and maybe give me some edit ideas etc, i just made it up.

Monsters: 19
2 Crusader Of Endymion
2 Magical Marionette
3 Magical Exemplar
3 Defender, The Magical Knight
2 Breaker The Magical Warrior
2 Effect Veiler
2 Chaos Sorcerer
2 Night's End Sorcerer
1 Endymion, The Master Magician

Spells: 15
3 Magical Citadel of Endymion
3 Spell Power Grasp
3 Book Of Moon
2 Magical Dimension
1 Dark Hole
1 Monster Reborn
1 Swords Of Revealing light
1 Instant fusion

Traps: 6
2 Bottomless Trap Hole
2 Magician's Circle
1 Mirror Force
1 Torrential Tribute

Extra Deck:
Arcanite
Tempest etc..
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Post  vaughmj1 Mon Nov 01, 2010 2:56 am

you could try this for spell and trap line up, as spellcasters are heavy on the spells.

Spells: 18ish??
3 Magical Citadel of Endymion
3 Spell Power Grasp
3 Book Of Moon
2/3 Solidarity??? Ideally I'd put in 3 pot of duality as that would be nails in here with counters
plus the search power, I'd also possibly put magical dimension to 3 with pots.
2 Magical Dimension
1 Dark Hole
1 Monster Reborn
1 Swords Of Revealing light
1 Instant fusion

Traps: 3
3 Royal Decree

When the new guy comes out maybe use this: could be decent.

Miracle Synchro Fusion:
Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.

But then you'd need to make sure you get the synchro out lots and fast.
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Post  Atrium Mon Nov 01, 2010 3:08 am

vaughmj1 wrote:you could try this for spell and trap line up, as spellcasters are heavy on the spells.

Spells: 18ish??
3 Magical Citadel of Endymion
3 Spell Power Grasp
3 Book Of Moon
2/3 Solidarity??? Ideally I'd put in 3 pot of duality as that would be nails in here with counters
plus the search power, I'd also possibly put magical dimension to 3 with pots.
2 Magical Dimension
1 Dark Hole
1 Monster Reborn
1 Swords Of Revealing light
1 Instant fusion

Traps: 3
3 Royal Decree

When the new guy comes out maybe use this: could be decent.

Miracle Synchro Fusion:
Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.

But then you'd need to make sure you get the synchro out lots and fast.

hmm that gives me something to ponder on. Anyone got spare Solidarity =D Magical Dimension tends to be a bit dead sometimes with having a lack of monsters in my hand sometimes to most of the time just from experiance i like it at 2. I used to hate Mircale Synchro Fusion from pulling it so good damn much but now i see it could work oh wise Mike has opened my eyes.
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Post  vaughmj1 Mon Nov 01, 2010 3:12 am

lol. Magical dimension would be dead draw but if ya had pot it would be less so.

Oh and use the trade/sell forum to post wants.
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Post  Atrium Mon Nov 01, 2010 3:17 am

This is true if i was rich enough to afford Pot
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Post  Dan Mon Nov 01, 2010 3:18 am

I heard mike is giving his two away to the highest bidder/best sexual favour
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Post  vaughmj1 Mon Nov 01, 2010 3:23 am

Dan wrote:I heard mike is giving his two away to the highest bidder/best sexual favour

It's 3 now, so I better be getting some good favor's, if you know what I mean.
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Post  G.B. Dragon Mon Nov 01, 2010 11:35 pm

I would reccommend using foolish burial for dumping Night's End Sorcerer and easy spell counters.
Using while Magical Exemplar is on the field is an instant synchro.

and btw junh sent me Very Happy (i dont live in dunedin though... >.< )
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Post  junh Mon Nov 01, 2010 11:41 pm

G.B. Dragon wrote:I would reccommend using foolish burial for dumping Night's End Sorcerer and easy spell counters.
Using while Magical Exemplar is on the field is an instant synchro.

and btw junh sent me Very Happy (i dont live in dunedin though... >.< )

I second this. Examplar is pretty cool. I'm sure you can get this as a common.
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Post  Atrium Tue Nov 02, 2010 12:54 am

Indeed i has three of them, i used to use that combo but forgot about it thanks.
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Post  junh Tue Nov 02, 2010 12:56 am

Atrium wrote:Indeed i has three of them, i used to use that combo but forgot about it thanks.

Did you still want Burial? It was on your list of cards you wanted.
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Post  Atrium Tue Nov 02, 2010 1:50 am

no i dont think so. i was going to run it in BW to refreash vayu but decided not to anymore
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Post  G.B. Dragon Tue Nov 02, 2010 5:02 am

i'm also assuming that magical marionite is used mainly for synchroing into arcanite magician, the most broken card with a bunch of counters on magical citadel.
If thats the case use this guy:

http://yugioh.wikia.com/wiki/Geomancer_of_the_Ice_Barrier

a level 3 spellcaster tuner with a half decent effect. This + a lvl 4 spell caster = arcanite magician and it can be revived with magicial exemplar for another arcanite.

another tuner to conisder is Flamvell Magician a lvl 4 tuner spellcaster.

with these 2 along with effect veiler and nights end sorcerer would mean you would have easy access to lvl 5-8 synchros, with each being revivable by exemplar and easily dumpable with foolish burial.
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Post  junh Tue Nov 02, 2010 5:41 am

G.B. Dragon wrote:i'm also assuming that magical marionite is used mainly for synchroing into arcanite magician, the most broken card with a bunch of counters on magical citadel.
If thats the case use this guy:

http://yugioh.wikia.com/wiki/Geomancer_of_the_Ice_Barrier

a level 3 spellcaster tuner with a half decent effect. This + a lvl 4 spell caster = arcanite magician and it can be revived with magicial exemplar for another arcanite.

another tuner to conisder is Flamvell Magician a lvl 4 tuner spellcaster.

with these 2 along with effect veiler and nights end sorcerer would mean you would have easy access to lvl 5-8 synchros, with each being revivable by exemplar and easily dumpable with foolish burial.

Magical examplar, should only revive *1 or *2 monster from the graveyard. Anything more isn't really cost efficient. I forgot that effect veiler was a spellcaster. That can get Catastor and just clear the field.
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Post  Atrium Tue Nov 02, 2010 7:02 am

Monsters: 20
2 Crusader Of Endymion
2 Magical Marionette
3 Magical Exemplar
3 Defender, The Magical Knight
2 Breaker The Magical Warrior
2 Effect Veiler
2 Chaos Sorcerer
2 Night's End Sorcerer
2 Geomancer Of The Ice Barrier

Spells: 17
3 Magical Citadel of Endymion
3 Spell Power Grasp
3 Book Of Moon
2 Magical Dimension
1 Dark Hole
1 Monster Reborn
1 Swords Of Revealing light
1 Instant fusion
1 Folish Burial
1 mind control

Traps: 3
3 Royal Decree

Extra Deck:
Arcanite
Tempest etc..


Refreshing the list
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Post  Atrium Tue Nov 02, 2010 7:06 am

What would you say about this card i quite like him although never tried him out?

http://yugioh.wikia.com/wiki/Alchemist_of_Black_Spells
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Post  junh Tue Nov 02, 2010 7:10 am

Atrium wrote:What would you say about this card i quite like him although never tried him out?

http://yugioh.wikia.com/wiki/Alchemist_of_Black_Spells

Didn't I like give you that card?
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Post  Atrium Tue Nov 02, 2010 7:12 am

Umm no i've only gotten Arcanite Magician off you
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Post  junh Tue Nov 02, 2010 7:19 am

Atrium wrote:Umm no i've only gotten Arcanite Magician off you

I'm pretty sure I traded enemy controller common for my one of that card.

If not, I probably gave it away.
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Post  John? Wed Nov 03, 2010 4:11 am

I think Magician's Circle is too good to leave out, that thing is hacks. Maybe drop Decree to 2, with MST at 2, people are going to be using them on your field card, so decree at 3 is a bit of an overkill, also is Sword truly necessary? Most of your monsters are strong either defence or attack wise, and the ones that aren't - use their effects the turn you play them most of the time. I think you could use the spot for a more important addition. That will be all.


Last edited by John? on Wed Nov 03, 2010 4:24 am; edited 1 time in total
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Post  John? Wed Nov 03, 2010 4:13 am

and about Alchemist of black spells, while he would of been good in your spell counter focused deck, I think you have enough spell counter stuff to sustain yourself in this build. The monsters spots, again, could be used for more important stuff, imo, your monster build is pretty much on the money.
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