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X-Sabers; phase two

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X-Sabers; phase two Empty X-Sabers; phase two

Post  Kynmarch-Sam Sat Aug 20, 2011 6:49 am

Key: anything with a * beside it needs to be purchased at some point (prices please!)

Monsters: (19)
3* Emmersblade
3 (1*) Darksoul
1 Airbellum
2 Pashuul
2 fautroll
3 boggart knight
3 (2*) fullhelmknight
1 Ragigura
1 penguin soldier

Spells/magic(9)
Scapegoat
Giant trunade (yea - godda go now!)
2 (1*) MST
Book of moon
dark hole
reinforcements of the army
monster reborn
mind control

traps(12)
*torrential tribute
reinforcement truth
3* gottoms emergency call
royal oppression (Bye Bye)
trap stun
Sakuretsu armour
seven tools of the bandit
bottomless trap hole
*solemn judgement
mirror force

extra deck (12)
Gottoms
2 urbellum
2 Hyuneli
wayne
stardust
*colossal fighter
anchient fairy dragon
power tool dragon(!?!)
Gaia knight, the force of earth
magical android

Any advice?

Kynmarch-Sam

Posts : 44
Points : 66
Join date : 2011-05-21
Age : 32

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X-Sabers; phase two Empty Re: X-Sabers; phase two

Post  Kynmarch-Sam Sat Aug 20, 2011 6:52 am

been thinking maybe ememy controler? can switch battle position for fullhelm or trib. dark soul to use oponents monster for syncro

Super nimble hampster: seems to work well to get either dark soul or airbellum

Compulsory evac?!?

Kynmarch-Sam

Posts : 44
Points : 66
Join date : 2011-05-21
Age : 32

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X-Sabers; phase two Empty Re: X-Sabers; phase two

Post  katsu1991 Sat Aug 20, 2011 11:54 am

enemy controller is a good idea. however super nimble hamster is quite unncessary, mainly because ur hamster will probably be destroyed by card effects rather than battle. remove 7 tools of bandit, royal oppress, sakuretsu and 1 gottoms. gottoms is pretty useless if u have no x sabers on field and might be dead draw. u need to loosen up ur trap line up. traps are good but it aint gonna be very useful post sept list since heavy storm at 1 and mst is at 3

+saber slash (really useful if played well)
+pot of dualitly (gonna be out nxt week with the tins. put at 2, this improves consistency of deck)
+cumpolsary evacuation device (replace penguin)
+starlight road (1 is enough to counter heavy storm and JD)

-penguin soldier (good card no doubt, but a little bit out of place)
-sakuretsu
-7 tools
-gottoms

hyunlei is gonna be your heavy storm. saber slash is gonna be ur "raigeki"

hope this helps

katsu1991

Posts : 38
Points : 57
Join date : 2011-05-07
Location : dunedin

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X-Sabers; phase two Empty Re: X-Sabers; phase two

Post  Kynmarch-Sam Sun Aug 21, 2011 6:15 am

katsu1991 wrote:enemy controller is a good idea. however super nimble hamster is quite unncessary, mainly because ur hamster will probably be destroyed by card effects rather than battle. remove 7 tools of bandit, royal oppress, sakuretsu and 1 gottoms. gottoms is pretty useless if u have no x sabers on field and might be dead draw. u need to loosen up ur trap line up. traps are good but it aint gonna be very useful post sept list since heavy storm at 1 and mst is at 3

+saber slash (really useful if played well)
+pot of dualitly (gonna be out nxt week with the tins. put at 2, this improves consistency of deck)
+cumpolsary evacuation device (replace penguin)
+starlight road (1 is enough to counter heavy storm and JD)

-penguin soldier (good card no doubt, but a little bit out of place)
-sakuretsu
-7 tools
-gottoms

hyunlei is gonna be your heavy storm. saber slash is gonna be ur "raigeki"

hope this helps
THere is no dout this helps, been looking at a few decks online and they seem consistent with what you have said. Twas thinking nol\bleman of extermination but using hyuneli as HS sounds like a bette idea. When I replace penguin with a trap, sis there need to put in annother monster?

Kynmarch-Sam

Posts : 44
Points : 66
Join date : 2011-05-21
Age : 32

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X-Sabers; phase two Empty Re: X-Sabers; phase two

Post  katsu1991 Sun Aug 21, 2011 9:18 am

no i think u should put "one for one" spell card

imagine this scenario,

u have one for one, and lotsa x sabers monster card in ur hand, all your faultroll are in grave. instead of setting 1 x saber monster, u could dump it for "one for one" to special summon ragiguria (dunno how to spell it) and get ur faultroll to ur hand. normal summon one x saber then special summon faultroll. use faultroll eff to get back lvl 4 x saber. thats 4 monsters on the field! from here, u can do lotsa stuff synchro to big monster, xyz summon, swarm ur opponent. combo with saber slash for field clearing. sync to hyunlei to distrup backrows. seriously saber slash is so underrated nowadays.

this move also lure your opponent's torrenital, solemn etc.

good luck

katsu1991

Posts : 38
Points : 57
Join date : 2011-05-07
Location : dunedin

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X-Sabers; phase two Empty Re: X-Sabers; phase two

Post  katsu1991 Sun Aug 21, 2011 9:36 am

pm-ed you

katsu1991

Posts : 38
Points : 57
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X-Sabers; phase two Empty Re: X-Sabers; phase two

Post  Ewey Tue Aug 23, 2011 6:49 am

MAYBE SOMTHING SIMILAR TO THIS WILL HAV TO PLAY TEST THE DECK ALLOT ESPECIALLY WITH THE NEW FORMAT

19 MONSTERS

3 OF XX-SABER DARKSOUL
3 OF XX-SABER EMMERSBLADE
3 XX-SABER BOGGART KNIGHT
3 XX-SABER FAULTROLL
3 XX-SABER FULHLEMKNIGHT
2 X-SABER PASHUUL
1 X-SABER AIRBELLUM
1 GORZ, THE EMISSARY OF DARKNESS

9 SPELLS

2 POT OF DUALITY
2 MYSTICAL SPACE TYPHOON
1 HEAVY STORM
1 MONSTER REBORN
1 BOOK OF MOON
2 ENEMY CONTROLLER

11 TRAPS
2 GOTTOMS' EMERGENCY CALL
2 CALL OF THE HAUNTED
2 BOTTOMLESS TRAP HOLE
2 COMPULSORY EVACUATION DEVICE
1 TRAP DUSTSHOOT
1 TORRENTIAL TRIBUTE
1 SOLEMN JUDGMENT

GORZ WILL B GOOD THIS FORMAT WITH HEAVY COMING BACK
SAME WITH TRAP DUSTSHOOT BECOUSE PEOPLE WILL SET LESS AND HAVE BIGGER HANDS MAYBE
HEAVY IS TOO GOOD TO LEAVE OUT I THINK
Ewey
Ewey

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X-Sabers; phase two Empty Re: X-Sabers; phase two

Post  Kynmarch-Sam Tue Aug 23, 2011 9:11 am

all of these ideas are excellent. What do you fella's think about 'saber hole' (counter trap, negate and destroy summon; mist have X on feild) and XX-saber gardstrike (no monsters on field and 2 X's in graveyard, spec. summon. 5/2100/1400)?

Kynmarch-Sam

Posts : 44
Points : 66
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Age : 32

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X-Sabers; phase two Empty Re: X-Sabers; phase two

Post  Ewey Tue Aug 23, 2011 11:10 am

Kynmarch-Sam wrote:all of these ideas are excellent. What do you fella's think about 'saber hole' (counter trap, negate and destroy summon; mist have X on feild) and XX-saber gardstrike (no monsters on field and 2 X's in graveyard, spec. summon. 5/2100/1400)?

saber hole sounds good
dono about XX-saber gardstrike seems to situational and all just for a 21 atk eh
Ewey
Ewey

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